This should make AI fleets less corvette spammy and stronger (the 2 for 1 trade-off works out economically). Once the AI reaches the cap(s), a corvette is replaced with a frigate, and 2 frigates are replaced with a destroyer and 2 destroyers are replaced with a cruiser. AI Corvette/Frigate Spam Fix: Stops the AI from spamming corvettes, frigates, and destroyers by putting a cap on corvettes and frigates to 60 and destroyers to 30 per fleet.AI Unemployment Fix: Fills AI job vacancies fast and reduces unemployment by resettling the unemployed pops to planets with open jobs (optional).AI Sub-species Fix: It limits the AI from creating large number of sub-species, limiting it to 2.AI Habitats Fix: Stops the AI from spamming and constructing habitats by introducing a limit of 7 habitats per AI (optional).AI Xeno-Compatibility Fix: Stops the AI from getting Xeno-Compatibility ascension perk (optional). ![]() This works out to around 6 gateways per AI up until late game and prevents the AI from building them too quickly (optional). AI Gateways Fix: Stops the AI from spamming and constructing gateways more than twice every 100 years. ![]()
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